![]() The time felt right to play worms on the go.”Īt the time, Sony’s PlayStation Portable (PSP) was a ridiculously powerful handheld device, and Eggett tells us that its widescreen format “complemented the large horizontal levels perfectly” and allowed for a camera zoom to show the full battlefield across high resolution landscapes or zoom in on individual conflicts. ![]() “The PSP had a great screen which would complement Worms’ colourful and wacky landscapes. “Handhelds were becoming powerful enough to have a true Worms game,” recalls Worms Open Warfare designer John Eggett. The advent of sophisticated 3D games consoles like PlayStation 2 had temporarily made 2D games less common than they’d once been but now the time was right for a comeback… Year: 2006 | Developer: Team17 | Publisher: THQ | Format: DS, PSPīy 2006, it had been five years since the last traditional 2D Worms game, Worms World Party. ![]() Thankfully for him and the many other fans we know agree with him, proper Worms was only a few months away from returning… 46/100 Tom Bramwell at Eurogamer called Mayhem “the best of the 3D generation” and praised it as an entertaining and humorous turn-based strategy in its own right but ultimately awarded the game a 6/10 for not being a “proper Worms”. Like Worms 3D before it, Mayhem received mixed reviews, with some players unable to gel with the 3D gameplay, though all agreed that the sequel did improve on the original. An early concept for the Worms 4 Mayhem packshot, next to the final design, both by artist Nic Gomersall.
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